Grouchy Goat

 was the a proposed mobile game that Brad wanted to implement. He saw a mobile game as an easy way to get micro-transactions from users, despite the fact that Mythic Quest Studios had no experience on mobile platforms. To realise the project, he assigned Jo to produce the concepts that junior testers Rachel and Dana came up with. Still in the warm afterglow of the start of their relationship, the two came up with the concept and the name while horsing around with the company's motion capture equipment, and after Jo randomly assigned their movements to a goat module.

The team -- though perhaps more Dana and Rachel than Jo -- saw it as a way to begin their games-making careers. Nevertheless, all three seemed enthusiastic to present the concept to their superiors. They even enlisted Phil's art team for help. Even though his staff was completely overworked, magnificent concept art was created in record time.

However, the idea was curtly dismissed, leaving Jo, Rachel and Dana in the same junior positions they had held before their foray into mobile gaming. But the idea had inspired the Rachel and Dana, at least, to aspire for more. Dana, in particular, resolved to learn to code, and she soon tried to get Poppy to mentor her by joining Team Hera. Rachel, by contrast, moved on to Team Zeus after Grouchy Goat.